Sunday 15 July 2012

Empire of Dirt

With a little bit of faffing around to get the ports on the virtual server, now have a standalone nine region sim working: a 750 m square. The aim is to put the main exercises into the central region then use the surrounding regions as landscaping: should look more realistic than an island with hard borders or a sharply shelving beach. Not sure whether there are any server load implications between having all the scripts running on one of the nine regions or whether it is better to spread the load across them.

Now all I need is a "look". Most university virtual worlds have this sunny look... a sort of mashup of their sun drenched prospectuses and the Truman Show. I think we should aim for something more along the lines of "post-industrial apocalyptic": dark, threatening and noisy. At least it will prepare the students for the World after graduation.